![]() ![]() It's a somewhat old game (2008), but it's been well maintained and really holds up, and the price is right! But whatever you do, DO NOT buy X:Rebirth, the "sequel". Here's a guide that gives a feeling for the delicious complexities involved: By setting up your own network of CLS routes, you can actually manipulate the economy on a regional or even universal scale by cornering the market in certain resources (energy and food being the best candidates). This is a lower-level software that lets you make simple "programs": the ship will visit predetermined stations and buy/sell specified resources if the price is acceptable. ![]() But where's the fun in that? The last game I played (which I spent about 500 hours on!) I decided to completely avoid ST/UT and instead focus only on CLS (commercial logistics system) software for all my ships. There is something called a "ST/UT" (sector/universe trader) that completely automates your ship for you, basically turning it into a money machine that you never look at again (as long as you keep it in safe areas of space). But once you've made enough money, you can buy more freighters and automate them. You start out doing the usual "buy low, sell high" thing in your single manually-piloted freighter. It's a universe-scale 3D space trading/combat game where you begin with a single ship (or a few, depending on scenario) and eventually command an empire. It's not like Factorio in any particular detail, but X3:Albion Prelude is similar in spirit, at least if you play it like I do.
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